Chapter 108 A Turbulent Night
Chapter 108 A Turbulent Night
Upon hearing this question, Jiang Yiting paused in her action of opening the door.
She slowly turned around, a subtle expression flashing across her face, but it was quickly replaced by a self-righteous smile.
She blinked her captivating peach blossom eyes and said innocently, "What's there to explain? When you named your studio 'The Longevity Game Studio,' didn't you even look up what 'Iongevity' means?"
After saying that, Jiang Yiting didn't wait for Chen Bainian to ask anything more. She quickly turned the key, opened the door, and slipped into room 122.
"Good night!"
Just as the door was gently closed, a seemingly amused murmur drifted over: "As for any other meaning—I haven't tried it, how would I know—"
Then, with a soft "bang," the door to room 1202 slammed shut.
Chen Bainian stood at the door of 1201, staring at the tightly closed door next door, and paused for two seconds.
He knew that Longevity meant longevity and endurance.
So, that's how he got the nickname "Endurance Bro"?
Just because of the name of that studio?
He subconsciously reviewed this seemingly legitimate explanation.
However, her subtle expression when she turned around kept replaying in her mind, as well as the muttered words that seemed to be a soliloquy but were incredibly hurtful before the door closed.
Immediately, a suppressed chuckle escaped from Chen Bainian's throat.
He shook his head and closed the door to room 1201.
The corridor fell silent again, and the motion-activated lights gradually went out.
Behind the two doors separated by a wall, the warm lights shining from each door reflected the fact that neither of them could immediately calm their emotions.
The capital city, night.
In an unassuming office building, a few windows were lit.
Behind one of the doors is the Island Games Studio, which is also the workplace of Zhou Lihui, the founder of CIGA China Independent Games Alliance.
Zhou Lihui leaned back in his office chair, staring silently at the celebratory poster on his computer screen announcing that "Potato Survivor" had surpassed 100,000 sales.
"Simon, I've already prepared the email inviting Changshou Games Studio to join CIGA and sent it to your email address in the standard format. Would you like to take a look?" His colleague Ren Ke walked over.
Zhou Lihui moved the mouse to open the email, his eyes quickly scanning the formatted friendly wording and alliance introduction.
The content is fine; it's the same as the emails sent to other partners before.
But at this moment, he felt that this formatted email seemed somewhat insincere.
"The email is fine, just send it this way." Zhou Lihui closed the email interface and suddenly changed the subject, "Ren Ke, I plan to go to Lin'an to visit Changshou Games and meet their founder, Chen Bainian."
"When?" Ren Ke wasn't surprised by this.
Changshou Games is a domestic independent game studio that produced two phenomenal hit games within two months.
This is particularly noteworthy given the current landscape of domestically produced indie games.
It is an unavoidable presence for anyone who wants to understand this industry.
They are also partners they must strive to win over.
"Let's set off tonight." Zhou Lihui's gaze returned to the celebratory poster.
"So soon?" Ren Ke was taken aback and glanced at the dark night outside the window.
Zhou Lihui turned around and faced Ren Ke, his speech unconsciously quickening: "We've been busy preparing for the first indiePIay (China Independent Game Carnival) for several months, but the partners and sponsors we've brought in are all familiar faces in the industry, including channels, publishers, media, and platforms."
But those who truly dedicate themselves to the front lines of development, who can make a name for themselves through their gameplay creativity, and who truly represent the banner of indie games, are far too few.
He paused, pointing to the poster on the screen: "Now it's rare to find independent game teams like Changshou Games, with titles like 'Getting Over It' and 'Potato Survivor.' Both of these games have succeeded by relying on solid gameplay content."
We need them to stand on the stage of our CIGA.
This is not just about having another exhibitor; it's also a signal—a signal that a successful domestic independent game team recognizes our work at CIGA.
Ren Ke nodded; he naturally understood what Zhou Lihui meant.
IndiePlay needs a benchmark, a successful role model that can inspire others to follow.
And the currently popular long-running games are indeed a good choice.
"Moreover, it's not just the carnival," Zhou Lihui continued, "Our upcoming GameJam (a game development marathon, usually a high-intensity game prototype development competition lasting about two days) also needs to have stations set up in different cities across China."
Lin'an itself has many game companies and a good cultural and creative environment.
If a well-known, locally-based independent game studio like Changshou Games were to take the lead, a site could be established in Lin'an.
As Zhou Lihui spoke, he shut down his computer and stood up: "So, I have to go early."
We should express our sincerity as soon as possible and bring Changshou Games and Chen Bainian to our side.
This is crucial for indiePlay's reputation, the subsequent launch of GameJam, and the independent game ecosystem that cIGA wants to build.
"You're right." Ren Ke nodded after listening. "Domestic indie games really need this kind of fresh blood and successful examples."
Having another team that can uphold its reputation through its work is a good thing for everyone in the ecosystem.
"Okay, I'll be going now." Zhou Lihui put on his coat and walked out of the studio without looking back. "Keep an eye on things here."
"Okay, be careful on the road, and let me know when you arrive safely."
On the first night of the release of Potato Survivor.
The events in Douyu's console gaming section are still ongoing.
Meanwhile, many other streamers from other gaming categories, including top streamers like Fengshen and Jiushen who are at the top of the platform and have millions of fans, also clicked on "Potato Survivor" during their breaks from streaming their respective games.
They were deeply impressed by the longevity game and Chen Bainian.
A little over a month ago, he took the game "Getting Over It" to a live streaming platform, giving them a bittersweet gaming experience.
This time, they were also curious and eager to try something out, so they started playing his new game.
However, unlike the performance art of "Getting Over It" which spreads through a mask of pain, "Potato Survivors" provides a direct, pure, and sustainable dopamine rush.
As a result, more and more viewers who were looking for ways to relax after get off work were attracted by the streamers' live broadcasts and turned into gamers.
This impact has also spread to various gaming forums and gaming groups.
The game's high quality and unique, exhilarating hack-and-slash experience have generated a strong positive word-of-mouth effect.
Easy to pick up, addictive, and a cure for the stress of working overtime – these words appear frequently in player reviews.
It was in that kind of atmosphere.
The terms "decompression games" and "potato survivors" have once again quietly climbed to the top of the blog's trending topics list.
This time, however, it wasn't because of that strange gossip.
It's simply because of the joy that "Potato Survivors" itself brings, and the pure discussion that this joy has sparked.
With the increasing popularity of the discussion and the term "stress reliever," it has also attracted more and more participants from outside the core community.
Some problems have also quietly emerged:
What is a steam platform?
Where to download?
Do you want money?
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